

For experienced users, Game Maker contains a built-in scripting programming language called "GML", or "Game Maker Language". It is designed to allow its users to easily develop computer games without having to learn a complex programming language such as C++ or Pascal.

Game Maker is a game development software application written by Mark Overmars in the Delphi programming language. Some of the chapters may be written using an older Game Maker version, so if the GUI does not look identical to your own, don't worry, these tutorials are all compatible with version 9. Game Maker by Mark Overmars, which we deal with in these tutorials is not to be confused with GameMaker or The 3D Game Maker. Welcome to the Game Maker Programming tutorial at Wikibooks. Soon, I'll work more on this thing.Wikipedia has related information at Game Maker

I'm busy with real life, so I will temporarily have to shift my focus to other projects. I could release a Windows executable if people are interested enough the output kinda sucks for now, haha. It's a Visual Studio project, but you should be able to compile it with something like Mono.

It is open source, released under the MIT license, and written in ( (programming_language)). msg = "* I'm holding a piece of& him right here./%%"Ġ075c420 Self.mydialoguer = instance_create(779s, 0s, 0s)Ġ075c448 Self.talkedto = Self.talkedto + 1s msg = "* They say he shattered& across time and space./"Ġ075c3f0. msg = "* One day^1, he vanished& without a trace./"Ġ075c3d8. msg = "* Alphys might work faster^1.&* But the old Royal Scientist^1,& Doctor W.D. Here is an example ripped from Undertale: 0075c36c Self.myinteract = 3sĠ075c3a8. It's not as good as Mirrawrs' yet, but if you squint and have some programming experience, you can follow what's going on in the resulting code. I'm slowly but surely writing a Game Maker Studio decompiler.
